The island of Verutha at sunset, seen from above

FATEWIND

An open world pirate adventure

Fate blows like the wind. Sail with it, or turn your bow against it and see where it takes you.

Free demo coming soonCo-op for up to 6PC
The game

You wake on the Brinehollow road with a rod, a few tools and nothing else.

Everything after that is yours to make. Fell trees and break ore, cook what you catch, forge your own gear, and learn the island one person at a time. Nobody hands you a quest list. Leads open when you meet someone, hear something or do something.

Set sail.
Find freedom.
Become legend.

The note pinned to the main menu
StoneHaven's giant anvil lit by braziers at night
Anvil Night, StoneHaven
Live off the island

Gather it, smelt it, forge it, wear it

Six metals from copper to mythrilstar, six rarities from Common to Mythic. Better tools open richer ore, and a skilled smith turns out rarer gear.

  • Cooking with real dish quality and meal buffs
  • A 40-floor mine that changes every day
  • Farm, fish and tame what you find
Drummers playing barrels at a village dance
The Harvest Dance, Sunmere
A living island

Towns that keep their own hours

Islanders work their shifts, head home in storms and turn out for their own festivals: the Catch Auction, the Harvest Dance, Anvil Night and Fair Day at the Crossing. Help a town and it remembers you.

A crowded deck on Lantern Rock at night under lanterns
Lantern Night
Every discovery is a card

The Binder: what you know, in your hands

People, places, creatures and recipes become trading cards as you learn them, from a rough sketch to a gleaming foil. Ask about any card, piece the clues together, then play your collection at the tavern tables.

The Navarchy fortress seen from the hills above
The Navarchy fort
Fight with skill

Read the blow, then answer it

Block, parry, dodge and break your enemy's poise. Wake the three branches of Mettle in yourself, or bond with an ancient Rune and fight as fire, lightning or a wolf.

  • Morganeer pirates, raiders and night hunters
  • Enlist with the Navarchy, or earn a bounty instead
The island

Welcome to Verutha

Three roads, three towns, a crossing on the river, and a pirate haven on a rock off the coast.

Harbour

Brinehollow

Fishers, boardwalks over the water, and the Salt Cellar tavern.

Farms

Sunmere

Raised beds, a windmill and a bandstand on the square.

Forges

StoneHaven

Smithies, the assay office and the road down into the mine.

Crossroads

The Crossing

An inn between two bridges and a covered market over the river.

Pirate haven

Lantern Rock

Four levels of decks, a fighting pit, and a party every third night.

A day on Verutha lasts about two hours day · dusk · night · dawn
Lantern Rock in golden light with ships moored below
Co-op

Bring your crew

Up to six players share one world. Build a settlement together, buy a ship, split the work between the forge, the fields and the sea, and sail to Lantern Rock for the night.

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Find a crew on Discord
Follow the voyage

Hear when the demo sets sail

News, devlogs and the demo's launch go out on Discord and our channels first.